If the superhero game does not make you feel like a superhero then it might as well not exist.
There is no point in dawdling through the origin story or try to incorporate some of the boring real-life trauma. We've been boring real life, and we already know they are full of trauma. We just want to slip and the sick.
Batman: Arkham Asylum understand all this, and it's fair to say that Gameloft The Amazing Spider-Man owes heavy caped crusader recently console event.
While mobile web-slinger back is not quite of the same caliber, it's still a lot of fun.
Swinging party
the game throws you right into the action by wearing costumes, masks on, and the web of liquid ready to squirt from the shooter attached to your wrist. You control the movement of Spider-Man with a stick on the left side of the screen, and actions with a set of context-sensitive buttons on the right.
What comes next is very much a game of two halves. On one hand you have the exploration, which requires swinging through the canyon-like streets of New York a good piece of it, climbing along the side of the building, playing chicken with taxis, and generally have the time of your life.
On the other hand there is a battle, which requires you to be quick and precise, with simple button layout that lets you dodge, attack, and fire out a set of web quickly and easily. Unfortunately, the camera is clunky and difficult learning curve of make combat awkward, frustrating experience.
Violence is wrong
Fought several opponents very easy, but when you're hit by a larger group, which is trying to shoot you or throw lit sticks of dynamite into the fray, you have your own super reaction speed to get out of the way of attack.
It's worth sticking with violence, though, just to experience the rush because you're swinging from skyscraper to skyscraper, fell to the street level before shooting out the web at the last second to launch yourself into another glorious arc.
The Amazing Spider-Man manages to make you feel like a superhero, and while not as impressive as the title battle to try to emulate the freedom given to you to explore and play just about makes up for it.
Following the storyline of the movie, The Amazing Spider-Man must immediately hook the fan. However, it is an open world mechanic who will make the web player swinging around for much longer. As with all the best Spider-Man game, console or iOS, The Amazing Spider-Man allows players to explore New York City by swinging around the roof. Besides the story missions, there are a number of side missions to pursue for fun and profit. Completing side missions and gain more experience that can be used to upgrade Spidey's strength through the tree system upgrade.
This is the kind of mechanics that will be used to entertain throughout the game and the transfer is good. The only real failure related to the control and processing power.
On the iPhone 4, The Amazing Spider-Man is a bit sluggish at times. It's slower to load than most other titles and while the web swinging around the city, there is a noticeable drop in framerate and some clippings. It may not detract from the enjoyment of the game too much, but it is a reminder that the iPhone 4 is not fast enough as it used to.
Control is also not quite as effective and does require some practice. Web swinging is designed to be intuitive so that players quickly learn to exchanges between contextual buttons that appear on the screen, but even with small hands, the keys feel too small on the screen. In time, I became accustomed to it but still does not feel quite as natural as I would have liked.
Technical issues aside, The Amazing Spider-Man is still a very entertaining game. He captures the spirit to be able to swing from building to building is awesome and there are tons of places to explore. This is a rare treat fun movie tie in game.
In addition to some problems in the design and presentation of the mission, there is one big problem looming over The Amazing Spider-Man: ugly from The Lizard itself. Titular Spider-Man is given polite, but everything looks like it has been filtered through the Nintendo 64. blurry textures usual, and most buildings are not going to make a really until you are right next to them (in one case, a building does not make up I had climbed halfway up it). In one section, where the city is included in the gas, you can physically see the pixels giant "stretched" across the screen.
With other developers, it may be fair to take a pass and write off poor visual because the scope of the game, but this is Gameloft we're talking about, here. With a beautiful title like N.O.V.A 3, we know what they are capable. Even Gameloft two years Total Mayhem supported its own weak texture with bright and colorful visual style comic book. This new Spider-Man, was forced to use a realistic style to match the film, looks a mess of tangled web.
As a wise old uncle Ben (what, I can not have one, too?) Never told me before he died, "with great franchises comes great responsibility." With Spider-Man, create a title that lets you become a hero is very difficult. In the case of Gameloft, they have a web-slinging combat and under. With everything else? The Lizard looks like a toxic gas is absorbed into the game system.
If you want to open-world title Spider-Man, The Amazing Spider-Man provides a decent experience along with a slew of shortages. However, if you are just looking for adventure Spidey smooth, stick with Total Mayhem.